Wednesday, February 1, 2017

Skill Cape Perk Ideas

These are my ideas for skill cape perks, which are coming out this month (but they have probably already decided on them anyway).

  • Attack: Slices minimum damage is now 50-60%

  • Strength: Dismember lasts an extra 2 hits. (Does not split damage additionaly)

  • Defence: Anticipation protects 15-20% damage instead of 10 OR 5% armor stat buff.

  • Ranged: Acts as an ava's accumulator for all ammo.

  • Prayer: Provides prayer renewal effect passively

  • Magic: Acts as an elemental staff for fire, water, air and earth

  • Constitution: Bonfire boosts are 15% higher.

  • Crafting: Jewlery gives 5+ stat boost

  • Smithing: Melee weapons stats increased by 5%

  • Mining: Chance for ores mined to be instantly turned to bars, without coal.

  • Fishing: Chance for fish fished to be instantly cooked.

  • Woodcutting: Chance for log cut to be instantly fletched into a bow or burned. You choose which

  • Cooking: Do not burn any food.

  • Runecrafting: Rune pouches do not degrade. Boosts magic weapon stats by 5%

  • Dungeoneering: Teleports to sinkholes, one free puzzle skip per floor.

  • Agility: Unlimited run energy

  • Herblore: Herbs are automatically cleaned and put in vials when operated.

  • Thieving: Cheeky monkey effect. Stacks with cheeky monkey.

  • Fletching: Bows and arrows stats increase by 5%

  • Slayer: Slayer VIP tickets are used every task, for free.

  • Farming: Ability to check progress on your patches, as well as the ability to use the ardounge cape teleport, if unlocked.

  • Construction: When making planks, chance to make a plank into a protean plank. Old sawmill effect.

  • Hunter: Box traps are automatically reset when catching something. Does/doesn't stack with catalyst fragment. What do you guys think of this?

  • Summoning: Save 40% of charms when making pouches, and can have a spirit cape added to it for its abilities.

  • Divination: For every memory converted to experience, you gain one energy. 1/3 of what you would get for converting to energy, while still getting xp.

  • Invention: Each item you dissassemble gives one extra material. E.g. A log gives 1 part or component, but with the cape it gives 2.

Quest Cape Holds 2 perks.

Max Cape & Master quest cape Holds 3 perks. (Max cape confirmed, aswell as comp having 3)

Comp Cape Holds 4

Trimmed Comp Holds 5

What are your guys thoughts on these? I'm not the best balancer, but I think these are mostly fair for requiring 99.



Submitted February 01, 2017 at 06:31AM by NinjaGamer1337 http://ift.tt/2kr5RjE

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